![]() ![]() Each ingredient must be added one at a time to be fully effective!.The total "raw" percents from all added ingredients (so 6% per meat, 4% per fish, etc.).1.5% is added per log (each log fuels a fire pit 8% and burns for 30 seconds).The amount of hunger filled by food made in a cooking pot is straightforward: Using a cooking pot allows you to combine ingredients, cook them longer, and add spices to your meals. Used on a fire source for advanced cooking. Raw: Increase speed by 100 (decreases by 10 with each movement. Raw: +2 to all skill levels (20 seconds). Kept getting different values from cooking onions.Ĭhance to drain hunger by 20% if eaten raw.Ĭhance to drain hunger by 8% if eaten raw.ĭropped by Hive Soldiers in the Underworld. Well-fed chickens can lay eggs on grass tiles.Ĭhance to drain hunger by 4% if eaten raw. Old potatoes can still be planted and harvested.Ĭooked potatoes stack, but raw ones do not. 'Drop' it on dirt to plant and double it. (In addition to listed sources all items can be randomly found in chests in the Underworld and some other maps.)Ĭhance to drain hunger by 6% if eaten raw. (This section also jumps the gun a little bit on nutritional value see the Ingredients and Advanced Cooking for more info.)Ĭombining stacks of the same ingredient will average their expiration timers. HOWEVER this is tentative and might break apart on better testing across a wider range of cooking levels. There is a scaling bonus of 2.5xp per cooking level added on top of everything else.There is a 75xp fixed base xp bonus to using a cooking pot.Each log (30 seconds on the fire) adds 7.5xp.1% nutritional value from ingredients equals 5xp but stops giving xp after 40%.Cooking with a cooking pot seems to scale with the nutritional value of the ingredients, cooking level, and cooking time, and gives way more skill xp than an open fire. Cooking multiple at once gives more xp than that, but significantly less in total than if you had cooked them one at a time. Cooking with a cooking pot will also yield more experience.Ĭooking food on an open fire gives 44 base experience. You can cook any quantity at once, but doing so will yield less cooking experience than cooking individually. When the food is done it will change in appearance, leaving it on the fire too long will cause it to burn up (onions and tomatoes don't look different cooked, making them trickier to not burn). ![]() Light by adding wood (each log burns for 30 seconds).Ĭooking pots can be used on either fire source but the fire pit is more convenient. Old ingredients can't be cooked.įood can be cooked on a simple fire (temporary) or a fire pit (permanent).īurns out after 3 minutes, leaving one charcoal.Īdding wood will make the fire last longer. Old food can still be eaten, but won't be nearly as filling and will disappear after a time. ![]() So you need to eat up! There are many different food items in the game which can be eaten raw or cooked on a fire (or even in a cooking pot which allows for more advanced meals-including honey or spices can even yield strong buffs).įood items are perishable and will eventually expire (you can check the expiration counter with a scholar's lens). Healing items and abilities can be used but any health over 25% will continue to drain. ![]() If emptied your character will starve, halting health regen and draining hit points to 25%. Game actions drain your character's hunger bar over time. ![]()
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